Games Workshop
The Old World – Battle March: General's Companion
The Old World – Battle March: General's Companion
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Warhammer: The Old World – Battle March: General’s Companion – 05-06
Battle March: General’s Companion is a supplement for Warhammer: The Old World that focuses on smaller, faster, and more narrative battles. Instead of moving massive armies across the table, you assemble compact forces around a leader, a few loyal units, and clear scenario objectives.
Small armies, big decisions
Battle March is ideal for players who want to play Warhammer: The Old World with fewer models, shorter playtime, and more emphasis on scenarios. Armies of approximately 400 to 750 points make it easier to try out a new faction, build a compact thematic force, or play a quicker evening game.
The format retains the classic rank-and-file basis of The Old World, but brings the action to a smaller scale where every unit, charge, and objective choice feels important.
Narrative campaign in the Axe Bite Pass
This General’s Companion includes a complete narrative campaign set around the infamous Axe Bite Pass. With six special scenarios, you can play a series of battles that together form a larger story, perfect for clubs, regular gaming groups, or hobbyists who want more cohesion between their battles.
In addition, the book further expands the scenario rules for Battle March with extra primary objectives, more scenario maps, and new optional secondary objectives. This provides a lot of variety for setting up your own campaigns, events, or standalone narrative games.
Additional rules, events, and magic items
To make Battle March games unpredictable and atmospheric, the supplement also includes random happenings, divided into themes such as weather, rough terrain, and the chaos of war. Think of sudden weather conditions, dangerous landscape effects, or unexpected events that can completely change a battle.
The book also features new magic items specifically designed for smaller Battle March games. These give characters and champions extra options without immediately consuming too much of your points budget.
Useful for campaigns, events, and new players
Battle March is a great way to introduce new players to Warhammer: The Old World. You need fewer models than in larger games, but still get the feel of formations, leaders, manoeuvres, and decisive battles.
For experienced players, this supplement is particularly interesting as a toolbox for quick campaigns, narrative weekends, store evenings, and small-scale matched play events.
Contents of the book
This softcover edition includes:
1 Warhammer: The Old World – Battle March: General’s Companion
Rules and expansions for Battle March games
Support for armies of approximately 400 to 750 points
Six narrative scenarios around the Axe Bite Pass
Expanded scenario options for Battle March
Extra primary objectives and scenario maps
New optional secondary objectives
Random happenings for weather, terrain, and war conditions
New magic items specifically for Battle March games
Suggestions for narrative matched play events
Sample lists and inspiration for compact forces
Key features
-
Supplement for Warhammer: The Old World
-
Focuses on Battle March games with smaller armies
-
Ideal for quick battles, campaigns, and introductory games
-
Includes six narrative scenarios
-
Expands the Battle March format with extra objectives and maps
-
Includes random happenings for more variety and story
-
New magic items specifically for small games
-
Suitable for clubs, store campaigns, and narrative play
-
Softcover Games Workshop edition in English
Warhammer: The Old World – Battle March: General’s Companion – 05-06
Battle March: General’s Companion is a supplement for Warhammer: The Old World that focuses on smaller, faster, and more narrative battles. Instead of moving massive armies across the table, you assemble compact forces around a leader, a few loyal units, and clear scenario objectives.
Small armies, big decisions
Battle March is ideal for players who want to play Warhammer: The Old World with fewer models, shorter playtime, and more emphasis on scenarios. Armies of approximately 400 to 750 points make it easier to try out a new faction, build a compact thematic force, or play a quicker evening game.
The format retains the classic rank-and-file basis of The Old World, but brings the action to a smaller scale where every unit, charge, and objective choice feels important.
Narrative campaign in the Axe Bite Pass
This General’s Companion includes a complete narrative campaign set around the infamous Axe Bite Pass. With six special scenarios, you can play a series of battles that together form a larger story, perfect for clubs, regular gaming groups, or hobbyists who want more cohesion between their battles.
In addition, the book further expands the scenario rules for Battle March with extra primary objectives, more scenario maps, and new optional secondary objectives. This provides a lot of variety for setting up your own campaigns, events, or standalone narrative games.
Additional rules, events, and magic items
To make Battle March games unpredictable and atmospheric, the supplement also includes random happenings, divided into themes such as weather, rough terrain, and the chaos of war. Think of sudden weather conditions, dangerous landscape effects, or unexpected events that can completely change a battle.
The book also features new magic items specifically designed for smaller Battle March games. These give characters and champions extra options without immediately consuming too much of your points budget.
Useful for campaigns, events, and new players
Battle March is a great way to introduce new players to Warhammer: The Old World. You need fewer models than in larger games, but still get the feel of formations, leaders, manoeuvres, and decisive battles.
For experienced players, this supplement is particularly interesting as a toolbox for quick campaigns, narrative weekends, store evenings, and small-scale matched play events.
Contents of the book
This softcover edition includes:
1 Warhammer: The Old World – Battle March: General’s Companion
Rules and expansions for Battle March games
Support for armies of approximately 400 to 750 points
Six narrative scenarios around the Axe Bite Pass
Expanded scenario options for Battle March
Extra primary objectives and scenario maps
New optional secondary objectives
Random happenings for weather, terrain, and war conditions
New magic items specifically for Battle March games
Suggestions for narrative matched play events
Sample lists and inspiration for compact forces
Key features
-
Supplement for Warhammer: The Old World
-
Focuses on Battle March games with smaller armies
-
Ideal for quick battles, campaigns, and introductory games
-
Includes six narrative scenarios
-
Expands the Battle March format with extra objectives and maps
-
Includes random happenings for more variety and story
-
New magic items specifically for small games
-
Suitable for clubs, store campaigns, and narrative play
-
Softcover Games Workshop edition in English
